After some aeration and blending with a frother and some hot water steeping, time to test. Note: I’ll just update this post with further stuff unless something amazing happens.
After some aeration and blending with a frother and some hot water steeping, time to test. Note: I’ll just update this post with further stuff unless something amazing happens. The first thing I needed to do was to separate out my nic for preservation and mix up some of my crystals. I decided to make my own e-liquid for a few reasons. 1: it should be cheaper in the long run. 2: I have been really disappointed with the crap I have been getting from local shops recently, and am a little tired of ordering blind. 3: I want more control over what goes into the e-liquid. I received my Wizard Labs package today and have started mixing, so I figured this would be as good a time as any to start logging how much this actually costs. Most of the expenses will be up front in hardware, solutions, and flavorings. Ongoing expenses will be additional flavors, more nicotine solution, and base liquids.
Jun
11
2014
![]() ![]() 3 Shorts Now on Kindle DirectPosted by: Mu in Miscellaneous Stuffs, Useless Blog-Like Non-ContentJust a quick note (which is about as good as I am at publicity): I’ve finally said those fateful words, "Why the hell not," and uploaded 3 short stories to Kindle Direct. My intent is to keep doing this over and over with no regard for consequences or results, which seems to be about as effective as any other high-effort/low-capital microbusiness strategy. If you’re interested, here they are:
Apr
16
2014
![]() ![]() Adventures in YoutubePosted by: Mu in Miscellaneous Stuffs, Useless Blog-Like Non-Content
Then I made the mistake of doing some of my own. Fortunately for me, I picked exactly the wrong time to start doing game videos. Youtube had just made some very anti-uploader policy changes targeted specifically at gameplay videos, their automatic copyrighted music detection algorithm was proven to be terribly broken and abusable (and wouldn’t ever be fixed), and it was still getting a metric shit-ton of new LP vids uploaded daily, making it almost impossible to get anyone to notice. The only good thing was that I wasn’t part of a gaming network (and I don’t do that like/subscribe thing so it’s unlikely I will ever be on one), so as an independent my position got suckier, but by a lesser degree than people who were actually successful at being LPers. But seriously, how hard can it be to be an LPer? As it turns out, I was just about as wrong on this as I am on most things.
I stand by the idea that GURPS is uninviting to new players. However, I think this can be fixed. Here are some ideas that grew out of the Reddit thread on the idea, plus some feedback from Gaming Ballistic’s followup. Note that unlike me, Douglas Cole updates regularly and therefore has readers, so it only makes sense that more feedback comes from there.
I like GURPS, but it has a problem. Since I started poking around in RPG fora again recently, I see it all over the place. Some say it’s a perception problem; that doesn’t mean it’s not a real one. It usually boils down to this: GURPS is too complicated. The common answer is: You don’t use every rule, just the ones you need. Both of these statements are true. However, the real problem with GURPS is that people just can’t seem to get into it, particularly GMs, because of the complexity issue and the impracticality of the solution to someone brand-new to the game. How can we get people to try the game without getting buried under hundreds of pages of tables and umpteen zillion splatbooks? How can you tell a new player to just take the bits he needs when he’s already drowning in a sea of useless-to-his-campaign rules? GURPS needs to be more accessible. Here I’ll go over some observations and opinions, decrypt the awfulness of the GURPS ruleset and its presentation, ponder why GURPS is slowly making itself irrelevant (although I still like it), and then suggest simple ways for GMs to stop wasting time cutting out the clutter and get on with wasting time building a campaign that players probably won’t like anyway. If you just want to know how to GM or be a new player of GURPS without all the rhetoric and hyperbolic venom, go straight to the TLDR. Warning: you will still be exposed to these things, but in a more manageable quantity.
1) Come up with a reasonable idea to fix a long-broken system in the game 3) Get a CSM member to make a prop bet regarding a loophole in the formula 4) Post said loophole (that works but no one would ever use because it’s incredibly self-destructive) 5) I think I may return it, because the guy did work on Wizardy. However, it’s Eve, and a legitimate bet. Plus, I love that comment. Seriously, I just forget things. I’m old. Maybe when I paid the hosting bill I should have remembered to get out of maintenance mode. What’s worse is that I actually got emails asking me about the site. So… there. I’ll fix the remaining DB issues later. In the meantime, Wen is way better at poker than I am and owned me on her first ever live cash game. I shall find my testicles again someday. (Reference: Ante Up pokercast, 8/25/11 episode, starting about an hour in. Shame.) |
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