Styles List

Aikido (chi 5, will 2; Contenders)

Punch
Dim Mak (4)
Kick
Foot Sweep (1), Slide Kick (3), Spinning Foot Sweep (1)
Block
Deflecting Punch (1), Energy Reflection (3), San He (3)
Grab
Air Throw (2), Back Roll Throw (1), Grappling Defense (3), Improved Pin (2), Pin (2)
Athletics
Breakfall (1), Drunken Monkey Roll (2)
Focus
Chi Kung Healing (3), Fireball (3), Ghost Form (5), Mind Reading (3), Psychokinetic Channeling (4), Regeneration (2), Stunning Shout (3), Telepathy (2), Zen No Mind (3)

 


Baraqah (chi 4, will 3; Contenders)
Punch
Ear Pop (2), Hundred Hand Slap (5), Monkey Grab Punch (1), Spinning Back Fist (1), Spinning Knuckle (3)
Kick
Foot Sweep (1), Wounded Knee (2)
Block
Deflecting Punch (1), Energy Reflection (3), Maka Wara (3)
Grab
Back Roll Throw (1), Grappling Defense (3), Dislocate Limb (2), Improved Pin (2), Pin (3), Sleeper (3)
Athletics
Breakfall (1)
Focus
Balance (3), Chi Push (5), Ghost Form (5), Levitation (4), Mind Reading (3), Zen No Mind (3), Psychokinetic Channeling (4), Regeneration (1), Telepathy (2)

 


Boxing (chi 1, will 6)
Punch
Dashing Punch (4), Fist Sweep (2), Head Butt  (1), Heart Punch (4), Hyper Fist (4), Lunging Punch (2), Rekka Ken (5), Turn Punch (4)
Kick
Block
Deflecting Punch (1)
Grab
Brain Cracker (1), Head Bite (1), Head Butt Hold (2)
Athletics
Jumping Head Butt (1)
Focus
Toughskin (3)

 


Capoeira (chi 2, will 5)
Punch
Head Butt (1), Spinning Clothesline (4), Turbo Spinning Clothesline (4)
Kick
Backflip Kick (2), Cartwheel Kick (2), Double Hit Knee (1), Forward Backflip Kick (1), Forward Flip Knee (2), Lightning Leg (5)
Block
Grab
Backroll Throw (1), Dislocate Limb (2), Head Bite (2), Knee Basher (2)
Athletics
Backflip (2), Balance (4), Beast Roll (3), Breakfall (1), Drunken Monkey Roll (2), Rolling Attack (3), Tumbling Attack (3), Vertical Rolling Attack (2)
Focus
Musical Accompaniment (1)

 


Jeet Kune Do (chi 1, will 6; Contenders)
Punch
Dragon Punch (5), Ear Pop (2), Hundred Hand Slap (5), Hyper Fist (5), Monkey Grab Punch (1)
Kick
Backflip Kick (2), Flying Knee Thrust (1), Foot Sweep (1), Forward Flip Knee (3), Hurricaine Kick (5), Lightning Leg (4), Scissor Kick (3), Stepping Front Kick (3), Tiger Knee (5)
Block
Maka Wara (3)
Grab
Air Throw (2), Brain Cracker (2), Grappling Defense (4), Pin (3)
Athletics
Backflip (2), Drunken Monkey Roll (1), Light Feet (3), Wall Spring (1)
Focus
Chi Kung Healing (4), Zen No Mind (3)

 


Jiu Jitsu (chi 3, will 4; Contenders; minimum Grab ** and Athletics **)
Punch
Ear Pop (2)
Kick
Foot Sweep (1), Spinning Foot Sweep (1)
Block
Deflecting Punch (1), Energy Reflection (3), Maka Wara (3), Missile Reflection (1), San He (3)
Grab
Air Throw (1), Back Breaker (2), Back Roll Throw (1), Dislocate Limb (3), Grappling Defense (2), Hair Throw (2), Improved Pin (2), Neck Choke (1), Pin (2), Stomach Pump (3), Suplex (1), Thigh Press (2), Throw (free)
Athletics
Breakfall (free)
Focus
Chi Kung Healing (4), Toughskin (3), Zen No Mind (3)

 


Kabbadi (chi 5, will 2)
Punch
Head Butt (1)
Kick
Slide Kick (2)
Block
Energy Reflection (3), San He (3)
Grab
Air Suplex (2), Dislocate Limb (3), Head Butt Hold (2)
Athletics
Cannon Drill (5), Flying Body Spear (2)
Focus
Balance (3), Chi Kung Healing (3), Chi Push (5), Cobra Charm (2), Extendable Limbs (4), Fireball (3), Flying Fireball (3), Ghost Form (5), Improved Fireball (5), Inferno Strike (5), Leech (3), Levitation (3), Mind Reading (3), Psychic Vise (5), Regeneration (1), Telepathy (2), Yoga Flame (3), Yoga Teleport (5)

 


Kung Fu (chi 4, will 3)
Punch
Dim Mak (4), Dragon Punch (5), Heart Punch (4), Hundred Hand Slap (5), Monkey Grab Punch (1), Rekka Ken (4)
Kick
Air Hurricaine Kick (1), Ax Kick (4), Backflip Kick (3), Double Dread Kick (4), Double Hit Kick (1), Dragon Kick (5), Forward Backflip Kick (2), Forward Flip Knee (3), Hurricaine Kick (5), Lightning Leg (4), Stepping Front Kick (3)
Block
Deflecting Punch (1), Maka Wara (3), San He (3)
Grab
Grappling Defense (4), Hair Throw (2), Improved Pin (3), Pin (3), Rising Storm Crow (5)
Athletics
Backflip (3), Drunken Monkey Roll (2)
Focus
Balance (3), Chi Kung Healing (3), Chi Push (5), Fireball (4), Flying Fireball (3), Improved Fireball (5), Leech (4), Levitation (4), Regeneration (2), Zen No Mind (3)
Note
Rising Storm Crow is a secret maneuver and cannot be learned by a character except through the course of an adventure (see Majestic Crow Kung Fu).

 


Ler Drit (chi  5, will 2; Secrets of Shadoloo)
Punch
Ducking Fierce (1), Hyper Fist (5), Spinning Knuckle (3)
Kick
Double Dread Kick (4), Flying Knee Thrust (1), Forward Flip Knee (3), Forward Slide Kick (2), Scissor Kick (3), Slide Kick (2), Stepping Front Kick (4)
Block
San He (3)
Grab
Grappling Defense (4), Iron Claw (5)
Athletics
Flying Body Spear (3), Flying Heel Stomp (3), Flying Punch (3)
Focus
Cobra Charm (3), Mind Control (5), Mind Reading (3), Psycho Crusher (5), Psychic Rage (3), Psychic Vise (4), Psychokinetic Channeling (3), Regeneration (2), Stunning Shout (3), Telepathy (2)
Note
Ler Drit is M. Bison’s personal fighting style and will not generally be available to player characters.

 


Lua (chi 3, will 4; Contenders)
Punch
Dim Mak (4)
Kick
Backflip Kick (3), Double Hit Knee (1), Wounded Knee (2)
Block
Energy Reflection (3)
Grab
Choke Throw (2), Disengage (2), Dislocate Limb (2), Eye Rake (1), Grappling Defense (3), Head Bite (2), Improved Pin (2), Iron Claw (4), Neck Choke (2), Pin (2), Sleeper (2)
Athletics
Light Feet (3)
Focus
Balance (3), Chi Kung Healing (3), Chi Push (5), Fireball (4), Ghost Form (5), Leech (3), Levitation (3), Mind Reading (3), Musical Accompaniment (1), Regeneration (2), Toughskin (3)

 


Majestic Crow Kung Fu (chi 3, will 4, The Perfect Warrior)
Punch
Crow Beats his Wings/Hundred Hand Slap (4), Dim Mak (5), Dragon Punch (5), Monkey Grab Punch (1), Rekka Ken (5), Triple Strike (1)
Kick
Air Hurricaine Kick (1), Backflip Kick (3), Double Dread Kick (3), Double-Hit Kick (1), Flash Kick (4), Flying Thrust Kick (4), Great Wall of China (5), Hurricaine Kick (5), Lightning Leg (4), Stepping Front Kick (3), Whirlwind Kick (5)
Block
San He (4)
Grab
Air Throw (2), Crow’s Talon/Iron Claw (4), Grappling Defense (4), Hair Throw (2), Rising Storm Crow (4)
Athletics
Air Smash (1), Cannon Drill (5), Drunken Monkey Roll (2), Flying Body Spear (3), Landing Crow/Flying Heel Stomp (3), Rolling Attack (4), Wall Spring (1)
Focus
Chi Kung Healing (4), Fireball (4), Flying Fireball (3), Improved Fireball (5), Stunning Shout (3)
Note
Majestic Crow Kung Fu is a secret style and in most cases will not be available to players unless they learn it during the course of an adventure.

 


Native American Wrestling (chi 3, will 4)
Punch
Buffalo Punch (1), Ear Pop (2), Heart Punch (2), Shockwave (3), Spinning Clothesline (4)
Kick
Wounded Knee (2)
Block
Grab
Air Throw (2), Back Breaker (2), Bear Hug (1), Brain Cracker  (1), Disengage (2), Dislocate Limb (3), Face Slam (2), Grappling Defense (3), Iron Claw (4), Neck Choke (1), Pile Driver (3), Sleeper (3), Spinning Pile Driver (5), Stomach Pump (3), Storm Hammer (5), Suplex (1), Thigh Press (2)
Athletics
Air Smash (1), Diving Hawk (4), Ground Fighting (3), Thunderstrike (1)
Focus
Chi Kung Healing (4), Chi Push (5), Ghost Form (5), Regeneration (2), Thunderclap (4)

 


Ninjitsu (chi 5, will 2; Player’s Guide)
Punch
Boshi-Ken (2), Ear Pop (2), Head Butt (1), Rekka Ken (5), Shikan Ken (2), Shuto (2)
Kick
Backflip Kick (2), Cartwheel Kick (2), Double-Hit Kick (1), Double-Hit Knee (1), Flying Thrust Kick (4), Handstand Kick (1), Heel Stamp (1)
Block
Deflecting Punch (1), Maka Wara (4)
Grab
Air Throw (2), Back Roll Throw (1), Disengage (1), Dislocate Limb (2), Eye Rake (1), Hair Throw (2)
Athletics
Drunken Monkey Roll (2), Flying Heel Stomp (3), Rolling Attack (3), Vertical Rolling Attack (2), Wall Spring (1)
Focus
Balance (3), Death’s Visage (3), Entrancing Cobra (4), Leech (3), Sakki (3), Shrouded Moon (1), Speed of the Mongoose (3), Zen No Mind (3)

 


The Pankration (chi 1, will 6; Contenders)
Punch
Buffalo Punch (1), Ear Pop (2), Ducking Fierce (1), Fist Sweep (2), Head Butt (1), Spinning Back Fist (1)
Kick
Double Hit Knee (1), Flying Knee Thrust (1), Foot Sweep (1), Slide Kick (2), Wounded Knee (2)
Block
Maka Wara (3)
Grab
Air Throw (2), Back Breaker (2), Bear Hug (1), Brain Cracker (1), Choke Throw (2), Disengage (2), Dislocate Limb (2), Grappling Defense (3), Head Bite (2), Improved Pin (3), Knee Basher (2), Neck Choke (2), Pin (2), Stomach Pump (3), Suplex (1)
Athletics
Air Smash (1), Breakfall (1), Flying Heel Stomp (3), Ground Fighting (2), Thunderstrike (1)
Focus
Toughskin (2)

 


Sanbo (chi 1, will 6)
Punch
Ear Pop (2), Heart Punch (2), Hundred Hand Slap (5), Spinning Clothesline (3), Turbo Spinning Clothesline (2)
Kick
Double Hit Kick (1)
Block
Grab
Air Throw (2), Back Breaker (2), Bear Hug (1), Brain Cracker (1), Disengage (2), Dislocate Limb (3), Face Slam (3), Grappling Defense (3), Head Bite (2), Iron Claw (4), Neck Choke (2), Pile Driver (2), Siberian Pile Driver (4), Siberian Suplex (3), Sleeper (3), Spinning Pile Driver (4), Stomach Pump (3), Suplex (1), Thigh Press (2)
Athletics
Air Smash (1), Ground Fighting (3)
Focus

 


Savate (chi 2, will 5; Player’s Guide)
Punch
Dashing Punch (4), Dashing Uppercut (2), Haymaker (2)*, Spinning Backfist (1), Spinning Knuckle (3), Turn Punch (4), Widowmaker (2)*
Kick
Ax Kick (2), Double-Hit Kick (1), Flying Thrust Kick (4), Lightning Leg (5), Reverse Frontal Kick (1), Slide Kick (2)
Block
Displacement (2), Deflecting Punch (1)
Grab
Athletics
Esquives (2)
Focus
Toughskin (4)
Special Abilities
+1 soak vs. kick-interrupting attacks (-1 vs. kick-interrupting sweeps)
+1 kick damage from stupid shoes
*Typo Note
The listed cost for the Haymaker is the same as the "Any" cost, and the cost for the Widowmaker is higher.  I suggest both of these be ignored.

 


Shotokan Karate (chi 3, will 4)
Punch
Dragon Punch (4), Flaming Dragon Punch (4), Knife Hand Strike (3), Lunging Punch (2)
Kick
Air Hurricaine Kick (1), Ax Kick (4), Double Dread Kick (4), Foot Sweep (1), Hurricaine Kick (4), Whirlwind Kick (5)
Block
Energy Reflection (3), Maka Wara (3), San He (4)
Grab
Back Roll Throw (1), Pin (3)
Focus
Balance (4), Chi Kung Healing (4), Fireball (3), Flying Fireball (3), Improved Fireball (3), Stunning Shout (2)

 


Silat (chi 4, will 3; Contenders)
Punch
Dim Mak (4), Dragon Punch (5), Hundred Hand Slap (5), Monkey Grab Punch (1)
Kick
Double-Hit Kick (1), Dragon Kick (5), Lightning Leg (4), Stepping Front Kick (3)
Block
Deflecting Punch (1), Energy Reflection (3), Maka Wara (3), San He (3)
Grab
Grappling Defense (4), Dislocate Limb (3), Hair Throw (2), Improved  Pin (3), Iron Claw (4), Pin (3)
Athletics
Drunken Monkey Roll (2)
Focus
Balance (3), Chi Kung Healing (3), Chi Push (5), Extendible Limbs (5), Fireball (4), Improved Fireball (5), Levitation (4), Mind Reading (3), Psychokinetic Channeling (4), Regeneration (2), Sonic Boom (3), Stunning Shout (2), Yoga Flame (3), Zen No Mind (3)

 


Spanish Ninjitsu (chi 2, will 5; Secrets of Shadaloo)
Punch
Ear Pop (2), Monkey Grab Punch (1)
Kick
Back Flip Kick (2), Forward Backflip Kick (1), Forward Slide Kick (3), Forward Flip Knee (3), Handstand Kick (1), Slide Kick (2)
Block
Grab
Air Suplex (1), Air Throw (2), Back Roll Throw (1), Choke Throw (1), Disengage (2), Suplex (1)
Athletics
Backflip (2), Displacement (3), Diving Hawk (4), Flying Heel Stomp (3), Light Feet (3), Tumbling Attack (2), Wall Spring (1)
Focus
Typo Note
Displacement requires Esquives, which is unavailable to the style.  Gamemasters may disallow Displacement, or assign Esquives a power point cost of 3.
Note
Spanish Ninjitsu is Vega’s personal fighting style and will generally be unavailable to player characters.

 


Special Forces (chi 1, will 6)
Punch
Heart Punch (3), Hyper Fist (5), Knife Hand Strike (4), Spinning Backfist (1), Spinning Clothesline (5), Spinning Knuckle (2), Turbo Spinning Clothesline (4)
Kick
Ax Kick (3), Backflip Kick (3), Double Dread Kick (4), Flash Kick (4), Flying Knee Thrust (1), Flying Thrust Kick (3), Foot Sweep (1), Forward Backflip Kick (2), Forward Flip Knee (3), Handstand Kick (1), Lightning Leg (5), Spinning Foot Sweep (1), Tiger Knee (5)
Block
Grab
Air Throw (2), Dislocate Limb (3), Hair Throw (2), Improved Pin (3), Knee Basher (2), Neck Choke (1), Pile Driver (3), Pin (4), Sleeper (4), Suplex (1), Thigh Press (2)
Athletics
Cannon Drill (4), Ground Fighting (4)
Focus

 


Sumo (chi 2, will 5)
Punch
Ear Pop (2), Head Butt (1), Heart Punch (3), Hundred Hand Slap (4)
Kick
Double Hit Kick (1), Foot Sweep (1), Spinning Foot Sweep (1)
Block
Maka Wara (3), San He (3)
Grab
Face Slam (2), Knee Basher (2), Sleeper (4)
Athletics
Air Smash (1), Flying Head Butt (2)
Focus
Stunning Shout (2), Toughskin (2)

 


Tai Chi Chuan (chi 6, will 1; Contenders)
Punch
Dim Mak (4), Monkey Grab Punch (1)
Kick
Foot Sweep (1), Slide Kick (2), Spinning Foot Sweep (1)
Block
Deflecting Punch (1), Energy Reflection (2), Missile Reflection (1), San He (2)
Grab
Air Throw (2), Back Roll Throw (1), Disengage (3), Dislocate Limb (3), Grappling Defense (3), Improved Pin (3), Pin (2)
Athletics
Breakfall (1)
Focus
Balance (2), Chi Kung Healing (2), Chi Push (5), Ghost Form (5), Levitation (4), Stunning Shout (3), Telepathy (2), Zen No Mind (2)

 


Thai Kickboxing  (chi 2, will 5; Secrets of Shadaloo)
Punch
Dragon Punch (Tiger Uppercut) (5), Elbow Smash (1), Flaming Dragon Punch (4), Spinning Back Fist (1), Turn Punch (4)
Kick
Double Dread Kick (3), Double-Hit Kick (1), Flying Knee Thrust (1), Foot Sweep (1), Lightning Leg (4), Wounded Knee (2), Tiger Knee (4)
Block
Maka Wara (3)
Grab
Brain Cracker (1), Head Butt Hold (2), Knee Basher (2)
Athletics
Jumping Shoulder Butt (1)
Focus
Chi Kung Healing (4), Fireball (Tiger Fireball) (4), Toughskin (3), Zen No Mind (3)

 


Western Kickboxing (chi 2, will 5)
Punch
Dashing Punch (5), Fist Sweep (2), Heart Punch (4), Hyper Fist (4), Lunging Punch (2), Rekka Ken (5), Spinning Backfist (1), Spinning Knuckle (3), Turn Punch (5)
Kick
Ax Kick (3), Double Dread Kick (3), Double Hit Kick (1), Flying Knee Thrust (1), Reverse Frontal Kick (1), Slide Kick (2), Stepping Front Kick (4), Tiger Knee (5), Wounded Knee (2)
Block
Deflecting Punch (1)
Grab
Backroll Throw (1), Brain Cracker (1), Knee Basher (2)
Focus

 


Wrestling (chi 1, will 6; Contenders)
Punch
Ear Pop (2)
Kick
Block
Grab
Air Throw (2), Back Breaker (2), Bear Hug (1), Brain Cracker (1), Disengage (2), Dislocate Limb (3), Grappling Defense (3), Ground Fighting (3), Improved Pin (2), Iron Claw (4), Knee Basher (2), Neck Choke (1), Pile Driver (3), Pin (2), Spinning Pile Driver (3), Stomach Pump (3), Storm Hammer (5), Suplex (1), Thigh Press (2)
Athletics
Air Smash (1), Breakfall (1), Flying Head Butt (1)
Focus

 


Wu Shu (chi 3, will 4)
Punch
Rekka Ken (5), Spinning Knuckle (3)
Kick
Air Hurricaine Kick (1), Ax Kick (4), Backflip Kick (2), Cartwheel Kick (2), Double Hit Kick (1), Flying Thrust Kick (4), Forward Backflip Kick (1), Forward Flip Knee (2), Great Wall of China (5), Handstand Kick (1), Hurricaine Kick (5), Lightning Leg (3), Reverse Frontal Kick (2), Scissor Kick (4), Stepping Front Kick (4), Whirlwind Kick (4)
Block
Maka Wara (4), San He (3)
Grab
Air Throw (2), Backroll Throw (1), Improved Pin (3), Pin (3)
Athletics
Backflip (2), Cannon Drill (5), Displacement (4), Drunken Monkey Roll (2), Flying Heel Stomp (3), Rolling Attack (3), Vertical Rolling Attack (2), Wall Spring (1)
Focus
Balance (2), Chi Kung Healing (4), Fireball (4), Flying Fireball (3), Improved Fireball (5), Levitation (4)
Typo Note
Displacement requires Esquives, which is unavailable to the style.  Gamemasters may disallow Displacement, or assign Esquives a power point cost of 4.

 


Common Maneuvers (any style)
Punch
Buffalo Punch (2), Ducking Fierce (2), Ear Pop (3), Elbow Smash (2), Haymaker (2), Head Butt (2), Knife Hand Strike (5), Lunging Punch (3), Monkey Grab Punch (2), Power Uppercut (1), Shockwave (4), Spinning Back Fist (2), Spinning Knuckle (4), Triple Strike (2), Widowmaker (1)
Kick
Backflip Kick (4), Cartwheel Kick (3), Double Hit Kick (2), Flash Kick (5), Flying Knee Thrust (2), Flying Thrust Kick (5), Foot Sweep (2), Forward Backflip Kick (3), Forward Flip Knee (4), Handstand Kick (2), Heel Stamp (3), Reverse Frontal Kick (3), Spinning Foot Sweep (2), Wounded Knee (3)
Block
Deflecting Punch (2), Energy Reflection (4), Kick Defense (1), Maka Wara (5), Missile Reflection (2), Punch Defense (1)
Grab
Air Suplex (3), Air Throw (3), Back Roll Throw (2), Bear Hug (3), Brain Cracker (2), Choke Throw (3), Disengage (4), Eye Rake (2), Face Slam (5), Flying Tackle (2), Grappling Defense (5), Hair Throw (3), Head Bite (3), Improved Pin (4), Knee Basher (3), Neck Choke (3), Pile Driver (4), Pin (5), Sleeper (5), Suplex (2), Thigh Press (3), Throw (1)
Athletics
Air Smash (2), Backflip (4), Breakfall (2), Flying Body Spear (4), Flying Head Butt (3), Flying Heel Stomp (4), Jump (1), Jumping Shoulder Butt (2), Kippup (1), Light Feet (5), Rolling Attack (5), Tumbling Attack (5), Vertical Rolling Attack (4), Wall Spring (2)
Focus
Acid Breath (4), Cobra Charm (4), Fireball (5), Ice Blast (4), Psychokinetic Channeling (5), Regeneration (3), Repeating Fireball (4), Shock Treatment (4), Sonic Boom (4), Stunning Shout (4), Toughskin (4), Zen No Mind (4)

 

 

3 Responses to “Styles List”
  1. I’ve taken an interest in SF:TSG again and went about compiling the maneuvers myself even though I know others have done so. Depending on how you rule it, it looks like maybe you are missing a few Maneuvers from the “Common Maneuvers” section of your post. These Maneuvers are all from the core rules and I think they were omitted from the “Common Moves” list on p. 103, but are listed with “Any” costs in the Special Maneuvers chapter. (I had missed a few maneuvers myself, that your post helped me grab)
    * Double-Hit Knee (Core Book, p. 112) is shown as an Any 2 Maneuver.
    * Head Butt Hold (Core book, p. 167) is shown as an Any 3 Maneuver.
    * Mind Reading (Core Book, p. 129) is shown as an Any 4 Maneuver.
    * Musical Accompaniment (Core book, p. 129) is shown as an Any 2 Maneuver.
    * Telepathy (Core book, p. 131) is shown as an Any 3 Maneuver.

    It is interesting looking through the game again and seeing just how many editing errors there are scattered throughout the whole thing. Still will always have a soft spot for SF:TSG though!

  2. There are a lot of inconsistencies in the core rules. I can’t remembeer the criteria I used to choose an interpretation in the chart since it was so long ago.

  3. Hello would you mind letting me know which hosting company you’re utilizing?
    I’ve loaded your blog in 3 different internet browsers
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