Archive for the “Neverwinter Nights” Category

What the fuck is a .plan file? I think they came into vogue after John Carmack started publishing his in a sort of weird quasi-open sourcey let-the-future-customers-know-what’s-happening sort of deal, and as a cheap way to get advance publicity. Nobody needs it anymore, since you know as soon as you let some crappy site like Gamespot know you have some sort of an inkling of an idea for a game, they’ll be hyping it up at least 4 years before it comes out anyway (if you give them enough press junkets and free food). So now .plan files tend to be pretty much primitive blogs. "I’m the lead designer of Pirate Cavemen in Space the MMORPG… wow my big toe really hurts today… don’t buy KFC food, man I hate that guy at the drive thru near the office… Hootie and the Blowfish really rock…"

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How stupid do people find those game postmortems that show up on Gamasutra or in Game Developer? "What went right: Purdy pikchurs. What went wrong: Our game sucks." What then could be more annoying than a postmortem on not even a game, but a mod for a game? What a waste of time! It sounds like a really good idea as I sit at my computer, having not slept for several days and watching Monkey Magic episodes. Monkey Magic! Monkey Magic! Monkey Magic!

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Have you ever bought a game that looked like it had potential, if only bugs would be addressed? Have you ever waited patiently for a patch to address bugs, and find out that what the devs release might possibly fix some bugs (but more likely not), but added a bunch more? Have you ever seen bugs posted again and again on forums, only to get one of the following replies?

  • This is not the appropriate place to post this
  • Did you email this in? If you didn’t email it in, we don’t know about it, despite countless posts about it here which we obviously read and a QA department
  • We are unable to reproduce this bug that apparently affects everyone who posts here
  • WTF U SUX NWN R00LZ!

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#include "annoying_stuff"

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