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	<title>Comments for Musashi's Cheesy Home Page v0.2</title>
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	<lastBuildDate>Mon, 02 Jan 2012 07:46:01 -0800</lastBuildDate>
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		<title>Comment on Full Plate Acrobats by Sq</title>
		<link>http://mu.ranter.net/design-theory/weapons/full-plate-acrobats/comment-page-1#comment-4127</link>
		<dc:creator>Sq</dc:creator>
		<pubDate>Mon, 02 Jan 2012 07:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/weapons/full-plate-acrobats#comment-4127</guid>
		<description>Any sort of armor that involves bending sheets of metal into a specific shape has to be done at a forge.  There are only so many forges, so many blacksmiths, and so much fuel.  Most of the work in mail can be done by apprentices during their downtime, or even farmers with nothing better to do during winter.  And it&#039;s easy to repair.</description>
		<content:encoded><![CDATA[<p>Any sort of armor that involves bending sheets of metal into a specific shape has to be done at a forge.  There are only so many forges, so many blacksmiths, and so much fuel.  Most of the work in mail can be done by apprentices during their downtime, or even farmers with nothing better to do during winter.  And it&#8217;s easy to repair.</p>
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		<title>Comment on Bye Bye Bones by Bones</title>
		<link>http://mu.ranter.net/ultima-online/bye-bye-bones/comment-page-1#comment-4112</link>
		<dc:creator>Bones</dc:creator>
		<pubDate>Sat, 31 Dec 2011 23:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/?p=970#comment-4112</guid>
		<description>HAHAHA. That was fucking great., I was looking for some old UO pics of my 2 uo chars from GL and chesa back in 97-98 and i stumble upon this article. I never even saw this before. Man, those were fun times eh?

Btw, I&#039;m not dead yet and I currently have grown up and run a pret2a uo freeshard, Rebirth Reborn ;)

- Bones</description>
		<content:encoded><![CDATA[<p>HAHAHA. That was fucking great., I was looking for some old UO pics of my 2 uo chars from GL and chesa back in 97-98 and i stumble upon this article. I never even saw this before. Man, those were fun times eh?</p>
<p>Btw, I&#8217;m not dead yet and I currently have grown up and run a pret2a uo freeshard, Rebirth Reborn <img src='http://mu.ranter.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>- Bones</p>
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		<title>Comment on The RPG Mage vs. the Literary Mage by potatoking15</title>
		<link>http://mu.ranter.net/design-theory/magic/the-rpg-mage-vs-the-literary-mage/comment-page-1#comment-4105</link>
		<dc:creator>potatoking15</dc:creator>
		<pubDate>Sat, 31 Dec 2011 03:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/magic/the-rpg-mage-vs-the-literary-mage#comment-4105</guid>
		<description>You could always introduce on-cast penalties and/or the use of props, incantations, rituals and equipment in a mage system.
For instance in order to cast a fireball one has to have say a supply of sulfur and if he screws the spell up he sets himself on fire.
It may not quite fix the problem of wizards and mages not fitting into fictional or factual lore but it would mean that the mage class would be raised from archer with cool FX to a class with serious flaws to balance out the serious power. Less people would become mages if a kill spell could turn on them.</description>
		<content:encoded><![CDATA[<p>You could always introduce on-cast penalties and/or the use of props, incantations, rituals and equipment in a mage system.<br />
For instance in order to cast a fireball one has to have say a supply of sulfur and if he screws the spell up he sets himself on fire.<br />
It may not quite fix the problem of wizards and mages not fitting into fictional or factual lore but it would mean that the mage class would be raised from archer with cool FX to a class with serious flaws to balance out the serious power. Less people would become mages if a kill spell could turn on them.</p>
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		<title>Comment on Sample Society Outline Based on Food by potatoking15</title>
		<link>http://mu.ranter.net/design-theory/food-basis/sample-society-outline-based-on-food/comment-page-1#comment-4104</link>
		<dc:creator>potatoking15</dc:creator>
		<pubDate>Sat, 31 Dec 2011 03:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/food-basis/sample-society-outline-based-on-food#comment-4104</guid>
		<description>while people might be a bit a squeamish about this being brought up, there were such things as slaver cultures, various desert cultures such as Egypt and Persia, I&#039;m also fairly sure the mongols used to use slave labour.</description>
		<content:encoded><![CDATA[<p>while people might be a bit a squeamish about this being brought up, there were such things as slaver cultures, various desert cultures such as Egypt and Persia, I&#8217;m also fairly sure the mongols used to use slave labour.</p>
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		<title>Comment on Geriatrics, Sexual Roles, and Agriculture by countercheck</title>
		<link>http://mu.ranter.net/design-theory/food-basis/geriatrics-sexual-roles-and-agriculture/comment-page-1#comment-3222</link>
		<dc:creator>countercheck</dc:creator>
		<pubDate>Tue, 15 Nov 2011 21:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/food-basis/geriatrics-sexual-roles-and-agriculture#comment-3222</guid>
		<description>You&#039;re also ignore the other major cottage industry women were involved in: textiles.  There&#039;s a reason the female line is known as the distaff.  While they might have been less productive agriculturally, they spent a LOT of time working with drop spindles.</description>
		<content:encoded><![CDATA[<p>You&#8217;re also ignore the other major cottage industry women were involved in: textiles.  There&#8217;s a reason the female line is known as the distaff.  While they might have been less productive agriculturally, they spent a LOT of time working with drop spindles.</p>
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		<title>Comment on Sample Society Outline Based on Food by drs</title>
		<link>http://mu.ranter.net/design-theory/food-basis/sample-society-outline-based-on-food/comment-page-1#comment-3205</link>
		<dc:creator>drs</dc:creator>
		<pubDate>Tue, 15 Nov 2011 01:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/food-basis/sample-society-outline-based-on-food#comment-3205</guid>
		<description>Also, you don&#039;t need to resort to magic, or much magic, for various improvements.  One can get more productivity than medieval northern Europe by not being located in northern Europe.  Southern latitude, no frozen winter, year-round growing season and possibly multiple staple harvests naturally. Higher levels of rainfall.  River flood plains like the Nile.  Some of these have offsets: warmer might be drier; tropical rainfall means eroded soils, until you get Amazonian terraforming via terra preta.  Still, there are reasons India and Han China have traditionally housed 1/5 of the human race each in areas rather smaller than Europe, reasons like rainfall and rice and warmth.

I once saw a claim of taro cultivation supporting 80 people per acre, which sounds insane, but if anything could do that, tropical wetland tubers would probably be it.  Don&#039;t know how much labor it took.

Anyway, a warm well-watered valley with good soil can support a dense population with a lot of non-farm labor, while still being surrounded by nearby hills that support primitive raiders.

Magically low-effort permaculture like year-round fruits and nuts might be the result of innovation, rather than an inhibitor of it; good for old elven societies. No one wants to think of Tolkien elves as wheat farmers...</description>
		<content:encoded><![CDATA[<p>Also, you don&#8217;t need to resort to magic, or much magic, for various improvements.  One can get more productivity than medieval northern Europe by not being located in northern Europe.  Southern latitude, no frozen winter, year-round growing season and possibly multiple staple harvests naturally. Higher levels of rainfall.  River flood plains like the Nile.  Some of these have offsets: warmer might be drier; tropical rainfall means eroded soils, until you get Amazonian terraforming via terra preta.  Still, there are reasons India and Han China have traditionally housed 1/5 of the human race each in areas rather smaller than Europe, reasons like rainfall and rice and warmth.</p>
<p>I once saw a claim of taro cultivation supporting 80 people per acre, which sounds insane, but if anything could do that, tropical wetland tubers would probably be it.  Don&#8217;t know how much labor it took.</p>
<p>Anyway, a warm well-watered valley with good soil can support a dense population with a lot of non-farm labor, while still being surrounded by nearby hills that support primitive raiders.</p>
<p>Magically low-effort permaculture like year-round fruits and nuts might be the result of innovation, rather than an inhibitor of it; good for old elven societies. No one wants to think of Tolkien elves as wheat farmers&#8230;</p>
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		<title>Comment on The RPG Mage vs. the Literary Mage by drs</title>
		<link>http://mu.ranter.net/design-theory/magic/the-rpg-mage-vs-the-literary-mage/comment-page-1#comment-3204</link>
		<dc:creator>drs</dc:creator>
		<pubDate>Tue, 15 Nov 2011 01:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/magic/the-rpg-mage-vs-the-literary-mage#comment-3204</guid>
		<description>The game Mage is unplayable?

There are other literary sources than Merlin and Gandalf.  Medea, Circe, witches in general, various Asian practitioners or beings. You generally find less magic missile or fireball and more shapechanging, curses, flying or buffs.  (Benefit of Excalibur, or its sheath: not bleeding to death through your wounds.  Some tabletop RPGs can model that but not that many.)  Granted, those may be hard to do well in a MMORPG, either at all or without being overpowering (flight).

Gandalf could kill goblins or wolves, with fire or preferably Glamdring (hey, a sword) but yeah, his power was usually veiled; they were meant to inspire, not throw down with Sauron.</description>
		<content:encoded><![CDATA[<p>The game Mage is unplayable?</p>
<p>There are other literary sources than Merlin and Gandalf.  Medea, Circe, witches in general, various Asian practitioners or beings. You generally find less magic missile or fireball and more shapechanging, curses, flying or buffs.  (Benefit of Excalibur, or its sheath: not bleeding to death through your wounds.  Some tabletop RPGs can model that but not that many.)  Granted, those may be hard to do well in a MMORPG, either at all or without being overpowering (flight).</p>
<p>Gandalf could kill goblins or wolves, with fire or preferably Glamdring (hey, a sword) but yeah, his power was usually veiled; they were meant to inspire, not throw down with Sauron.</p>
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		<title>Comment on Full Plate Acrobats by drs</title>
		<link>http://mu.ranter.net/design-theory/weapons/full-plate-acrobats/comment-page-1#comment-3202</link>
		<dc:creator>drs</dc:creator>
		<pubDate>Tue, 15 Nov 2011 01:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/weapons/full-plate-acrobats#comment-3202</guid>
		<description>&quot;A suit of chain was in fact typically lighter than a suit of plate (some 30 lbs. compared to around 65 lbs.)&quot;

Important caveat!  Are those providing equivalent levels of protection?  A typical suit of mail from some earlier time might weigh less than the plate, but does it cover as much, and does it block blows as well?  One can wear thicker layers of mail, for more protection, but more weight; I&#039;ve been given to understand plate&#039;s lighter per protective ability.

As for popularity: I don&#039;t see why brigandine and splint would be better in weight distribution. Mail gets worn over padding, so it&#039;s not metal right on flesh vs. blunt blows.  (Of course, that&#039;s more weight.)  Mail&#039;s labor intensive to make, but can be kept up well over time, and resized for new soldiers, and repaired easily, and basically just accumulates over the years.  Some of all that might be true of brigandine, but I think mail might be lighter, actually.  Non-overlapping plates or scales means more chance of crits, overlapping means more weight, vs. the somewhat holey yet continuous mail.</description>
		<content:encoded><![CDATA[<p>&#8220;A suit of chain was in fact typically lighter than a suit of plate (some 30 lbs. compared to around 65 lbs.)&#8221;</p>
<p>Important caveat!  Are those providing equivalent levels of protection?  A typical suit of mail from some earlier time might weigh less than the plate, but does it cover as much, and does it block blows as well?  One can wear thicker layers of mail, for more protection, but more weight; I&#8217;ve been given to understand plate&#8217;s lighter per protective ability.</p>
<p>As for popularity: I don&#8217;t see why brigandine and splint would be better in weight distribution. Mail gets worn over padding, so it&#8217;s not metal right on flesh vs. blunt blows.  (Of course, that&#8217;s more weight.)  Mail&#8217;s labor intensive to make, but can be kept up well over time, and resized for new soldiers, and repaired easily, and basically just accumulates over the years.  Some of all that might be true of brigandine, but I think mail might be lighter, actually.  Non-overlapping plates or scales means more chance of crits, overlapping means more weight, vs. the somewhat holey yet continuous mail.</p>
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		<title>Comment on Sample Society Outline Based on Food by drs</title>
		<link>http://mu.ranter.net/design-theory/food-basis/sample-society-outline-based-on-food/comment-page-1#comment-3199</link>
		<dc:creator>drs</dc:creator>
		<pubDate>Mon, 14 Nov 2011 23:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/food-basis/sample-society-outline-based-on-food#comment-3199</guid>
		<description>There\&#039;s also stuff like irrigation (to increase food production, or increase reliability of food production) and public granaries (to fight rain and pest related famine by having a stabilized food supply.) Something people forget is that the medieval Dark Ages were called that for a reason.  While small scale technology didn\&#039;t regress that much or progressed (steel, mills, horse collar) you were in fact regressing socially relative to a centralized bureaucratic empire that could maintain roads and canals and granaries and such.  You also have societies (Harappa) that lucked into sewers, if only because they didn\&#039;t like the stink; magic or a higher golden age (many fantasy worlds are post-apocalyptic) might mean people know about germs.

Of course, a balkanized society with orcs and bandits lurking in the hills may be more gameable, but even so you can probably have a denser and nicer society due to infrastructure investment and higher cultural trust levels, and much of the infrastructure you need for civilization is Stone Age in material requirements.</description>
		<content:encoded><![CDATA[<p>There\&#8217;s also stuff like irrigation (to increase food production, or increase reliability of food production) and public granaries (to fight rain and pest related famine by having a stabilized food supply.) Something people forget is that the medieval Dark Ages were called that for a reason.  While small scale technology didn\&#8217;t regress that much or progressed (steel, mills, horse collar) you were in fact regressing socially relative to a centralized bureaucratic empire that could maintain roads and canals and granaries and such.  You also have societies (Harappa) that lucked into sewers, if only because they didn\&#8217;t like the stink; magic or a higher golden age (many fantasy worlds are post-apocalyptic) might mean people know about germs.</p>
<p>Of course, a balkanized society with orcs and bandits lurking in the hills may be more gameable, but even so you can probably have a denser and nicer society due to infrastructure investment and higher cultural trust levels, and much of the infrastructure you need for civilization is Stone Age in material requirements.</p>
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		<title>Comment on Geriatrics, Sexual Roles, and Agriculture by drs</title>
		<link>http://mu.ranter.net/design-theory/food-basis/geriatrics-sexual-roles-and-agriculture/comment-page-1#comment-3198</link>
		<dc:creator>drs</dc:creator>
		<pubDate>Mon, 14 Nov 2011 23:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/food-basis/geriatrics-sexual-roles-and-agriculture#comment-3198</guid>
		<description>An essay like this needs simplification to be practical but one can simplify too far; the role of women isn&#039;t that straightforward.  Not just the Celts: Germanic tribes seem to have been freer for women before Christianity hit them, and they were already Iron Age.  Etruscan art suggests more female equality. Spartan women had more freedom than Athenian ones -- for having a goddess &#039;patron&#039;, Athens was actually rather misogynist.  Role of Roman women changed over time.  Egyptian women seem to have had legal equality, apart from high office, owning land, bringing lawsuits, and serving as lower officials, and this is a society that lasted 3000 years.  Meanwhile Babylonian and Assyrian law codes are harsher.

Also I rather doubt the classification of women peasants as unproductive.

There&#039;s very likely to be social expectations of gender roles, women raising kids and doing jobs consistent with watching kids (textiles) and having only defensive if any military role, but how rigid those roles are for ornery females is a cultural variable.  Some cultures may legally enforce chatteldom, others may just frown a lot at a woman taking male roles.  Even in medieval Europe, women seem to have had more freedom to buck the system than in early Victorian times, when roles were codified.  Other societies have had ways to be considered a member of the opposite gender.  You don&#039;t get a modern Western society, but you don&#039;t get stereotypical medieval either.</description>
		<content:encoded><![CDATA[<p>An essay like this needs simplification to be practical but one can simplify too far; the role of women isn&#8217;t that straightforward.  Not just the Celts: Germanic tribes seem to have been freer for women before Christianity hit them, and they were already Iron Age.  Etruscan art suggests more female equality. Spartan women had more freedom than Athenian ones &#8212; for having a goddess &#8216;patron&#8217;, Athens was actually rather misogynist.  Role of Roman women changed over time.  Egyptian women seem to have had legal equality, apart from high office, owning land, bringing lawsuits, and serving as lower officials, and this is a society that lasted 3000 years.  Meanwhile Babylonian and Assyrian law codes are harsher.</p>
<p>Also I rather doubt the classification of women peasants as unproductive.</p>
<p>There&#8217;s very likely to be social expectations of gender roles, women raising kids and doing jobs consistent with watching kids (textiles) and having only defensive if any military role, but how rigid those roles are for ornery females is a cultural variable.  Some cultures may legally enforce chatteldom, others may just frown a lot at a woman taking male roles.  Even in medieval Europe, women seem to have had more freedom to buck the system than in early Victorian times, when roles were codified.  Other societies have had ways to be considered a member of the opposite gender.  You don&#8217;t get a modern Western society, but you don&#8217;t get stereotypical medieval either.</p>
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