Archive for the “Nano-Game Reviews” Category

Free web-based version of a slow multiplayer version of Age of Kings that lures you in with cleavage and then sells you in-game items.  It’s in late beta so it’s about as completed as any other game on the market.

Note:  This game was found via careful research and recommendation, i.e. I saw boobs on the ad banner.  This intro review was written after a vast amount of research, i.e. I started playing about half an hour ago and confirmed that there are in fact no boobs in sight.  Unless you count the chat client.

This article will be updated as I play, possibly over days based on how long it’s taking to upgrade my town hall.

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Acquire a limited-use rental license for $60 enabling you to play games that should be web-based.  And free.  And would still suck.

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For the 4x gamer of yesteryear, stuck with the game selection of today.  What MOO3 would have been if it didn’t suck so much.

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An anti-review review spurred on by the fine folks at Gamespot who apparently didn’t receive a gift basket from the developers.

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Microsoft’s project to dominate all facets of the computer industry continues as it buys FASA and manages to make a game out of Battletech that’s enjoyable for a while.

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The team that designed the pretty damn good Imperium Galactica 2 takes several giant steps backward in the successor, reaffirming the industry trend of making nothing but inferior sequels with higher system requirements, and my personal reluctance to buy any game ever again.

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Fantasy steampunk CRPG by the guys who got sick of working for Black Isle after the Fallout series.

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Sorta like the Sims, except with higher system requirements, funny animals, and no fun.

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Augmented UNATCO agent J.C. Denton travels the world investigating, negotiating, and kicking lots of ass. It’s like System Shock 2 without the annoying bits.

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Shiny tries to tackle the problem of the over-the-shoulder RTS, and succeeds about as well as one can.

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