7/4/03 | NOW


10/10/2003 - Not updating for several months generally means I've been doing something amusing and having fun with it. This is mostly true... SWG is still the best MMOG in production at the moment. At least on paper. By "on paper" I basically mean that the overall design and potential (I hate that word) of the system are really good, and the level of complexity is enough to keep even nitpicky curmudgeons like myself interested for a while. My level of enjoyment (and play-time) recently has dramatically decreased, mostly because of problems stemming from bad balance decisions and absolutely terrible QA. (Note that I'm not including the customer service system here... like most players, most of my CS issued went unanswered for so long that I just stopped trying.)

The 8th was the BIG PATCH DAY™. This is, in theory, a day when all players look forward to new content, fixes, new stuff, basically a lot of changes to enjoy and explore To the experienced MMOG player, patch day reads "good day to not bother logging in." In this case, this interpretation was more or less forced, as the process of patching, scheduled to happen between about 6AM to 10AM CST, destroyed all servers pretty much all day. When people were finally able to log in, they were greeted by a huge slew of bugs and stability issues. Some of these players were not all that shocked, as the bugs had been on Test Center for weeks and had been dutifully reported by the players there over and over.

As my server is now once again stuck in "loading" after the client crashed on me 6 times in 10 minutes, I'm working from memory, but here are some of the exciting issues that popped up:

Since I started this page, there has been a patch hotfix to attempt to deal with some of these issues that mysteriously made it past the rigorous QA cycle. The most glaring error is listed in the patch notes as being fixed, armor being totally ineffective, although forum reports say this is just not true. I think I know which version of the facts I'll be relying on.

It's been obvious for about two months that the development team is not playing the same game as the rest of us, just going by some of their bizarre, inaccurate statements on how they think things work. It's completely obvious now that the QA process is horribly broken somewhere along the managerial path... bugs are being reported, data given out, etc., by the players, in every conceivable form with supporting evidence, but somehow none of this information makes it to any point where it actually has some sort of impact. This patch was about five times worse than the 8/13 debacle, which is really saying something as 8/13 broke many systems for upwards of three weeks without fixes. We were are pretty sure that after that one, the process would have been re-evaluated, heads rolled, systems improved, you know the normal sort of thing that happens when a disaster strikes. I can't wait to drop all my crafting skills so I can afford to not log in for two weeks after the next patch.


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