Basic Maneuvers | Punch | Kick | Block | Grab | Athletics | Focus
| Maneuver |
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Cost | Notes | Prerequisites | Power Points |
| Boshi-Ken |
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None | If successful, target is -1 to Move next turn | P***, Shikan-Ken | NI 2 |
| Buffalo Punch |
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None | P** | NA, PA 1; Any 2 | |
| Dashing Punch |
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1 Will | P****, A* | BX, SV 4; WK 5 | |
| Dashing Uppercut |
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1 Will | Knockdown vs. Aerial | Dashing Punch | BX 1; SV, WK 2 |
| Dim Mak |
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1 Chi | Delay damage if desired; -1 to any physical characteristic | P****, F***, Chi Kung Healing | AI, KF, LU, SI, TC 4; MC 5 |
| Dragon Punch |
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1 Will | Knockdown vs. Aerial; pushed opponent back 1 hex; Avoids Projectiles; Cannot be used to simultaneously avoid projectiles and attack projectile-thrower | P****, Jump, Power Uppercut | SK 4; JK, KF, MC, SI, TK 5 |
| Ducking Fierce |
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None | Crouching | P** | LD, PA 1; Any 2 |
| Ear Pop |
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None | Ignores Stamina; -1 Honor per use | P** | BA, JK, JJ, NA, PA, SA, SW, WR 2; Any 3 |
| Elbow Smash |
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None | P* | TK 1; Any 2 | |
| Fist Sweep |
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None | Crouching, Knockdown | P*** | BX, PA, WK 2 |
| Flaming Dragon Punch |
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1 Chi, 1 Will | Knockdown and push back 1 hex on all targets; 2 tests vs. target adjacent at beginning of maneuver; Cannot be used to simultaneously avoid projectiles and attack projectile-thrower | P****, F**, Dragon Punch | SK 4 |
| Haymaker |
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None | P* | Any 2 | |
| Head Butt |
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None | P* | BX, CA, KA, PA, SW 1; Any 2 | |
| Heart Punch |
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None | Damage test for dizzying only, no actual damage done; cannot be used as part of a dizzy combo | P***, F* | NA, SA 2; SF, SW 3; BX, KF, WK 4 |
| Hundred Hand Slap |
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1 Will | 3 Damage Tests | P***** | MC, SW 4; BA, JK, JJ, KF, SA 5 |
| Hyper Fist |
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1 Will | 3 Damage Tests | P****, Power Uppercut | BX, WK 4; JK, SF, LD 5 |
| Knife Hand Strike |
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None | Damage appliead against ½ target’s Stamina unless target is blocking | P*** | KF, SK 3; SF 4; Any 5 |
| Lunging Punch |
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None | Crouching; blocks are ineffective unless defender is using a crouching block or Kick Defense | P***, A* | BX, SK, WK 2; Any 3 |
| Monkey Grab Punch |
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None | Ignores Blocks | P*, G* | BA, JK, KF, MC, SI, SN, TC 1; Any 2 |
| Power Uppercut |
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None | Knockdown vs. Aerial | P* | Any 1 |
| Rekka Ken |
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1 Will | Played with basic punch, adds +3 to speed; can be played for 3 consecutive turns, adding to dizzy; mandatory posing after 3 turn use, else -3 Glory | P****, A** | KF 4; BX, MC, WK, WS 5 |
| Shikan-Ken |
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None | If successful, attacker must win contested Strength roll to knock target back 1 hex; knockdown vs. Jumping opponents | P** | NI 3 |
| Shockwave |
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1 Chi | Affects straight hex-line up to Strength hexes away; all targets in line take damage and are automatically knocked down regardless of blocking; does not affect targets in middle of Aerial maneuvers | P****, F** | NA 3; Any 4 |
| Shuto |
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None | Ignores Toughskin, armor, etc.; against unarmored opponents, it does +4 damage | P***, Shikan-Ken | NI 2 |
| Spinning Back Fist |
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None | P** | BA, PA, SF, SV, WK 1; Any 2 | |
| Spinning Clothesline |
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1 Will | Attacks all adjacent hexes, causing knockback of 1 hex; character may move and repeat attacks each hex, does not affect crouching opponents | P****, A*** | SA 3; CA, NA 4; SF 5 |
| Spinning Knuckle |
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1 Will | 2 Damage Tests; Avoids projectiles like Jump | P***, A*, Spinning Back Fist | SF 2; BA, SV, WK, WS 3; Any 4 |
| Triple Strike |
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None | 2 Punch damage tests at +0 and 1 Kick damage test at +1, use highest two results only | P**, K* | MC 1; Any 2 |
| Turbo Spinning Clothesline |
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1 Will | See Spinning Clothesline | A****, Spinning Clothesline | SA 2; CA, SF 4 |
| Turn Punch |
+0/+1 |
+6/+7 |
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1 Will | Spend 1 Willpower on first turn card is played; card may be left on table and played in conjunction with other maneuvers; other maneuvers played while Turn Punch is held are at -1 to Speed, Damage and Move; Turn Punch modifiers depend on when the card is actually played, maximum benefit at 4+ turns | P**** | BX, SV, TK 4; WK 5 |
| Widowmaker |
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None | If successful, target is knocked down; does not affect Jumping targets; Aerial; Avoids projectiles like Jump | P***, Jump, Haymaker | Any 1 |
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