8/8/02 | NOW

8/28/02 - Have you ever bought a game that looked like it had potential, if only bugs would be addressed? Have you ever waited patiently for a patch to address bugs, and find out that what the devs release might possibly fix some bugs (but more likely not), but added a bunch more? Have you ever seen bugs posted again and again on forums, only to get one of the following replies?

For those of you who wisely chose not to suffer through the interminable beta test that is Neverwinter Nights, here are some of the highlights of the post-final development process so you can feel more immersed...

Meanwhile, our module design plods along, everyone living in fear of what the next patch will break. Looking at all the interesting and good systems that have been introduced, I can't help but wonder which one will be broken next by a design decision to improve play in Chickens vs. Penguins. Having already rewritten several of them 4 times, I'm not looking forward to this possibility.

In case anyone makes it this far, here are some of the gameplay/engine bugs that still exist in 1.23 "final":

I bet there are some more that I missed, but I'm getting sleepy. My prediction is that in about two weeks or so, our module will be finished and be ready to go live final, by which time most of these bugs will still be there, and some new ones introduced. However, the one good point about Neverwinter Nights is the ability to use the script functions to work around the horrible blunders made by the development team. This then is the core audience for NWN: those masochistic enough to pound through hours of code, unpaid, desperately trying to make a silk purse out of a sow's ear.


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