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	<title>Comments on: Sins of a Solar Empire Nano-Review</title>
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	<link>http://mu.ranter.net/nano-game-reviews/sins-of-a-solar-empire-nano-review</link>
	<description>I miss my frames.</description>
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		<title>By: Kaelik</title>
		<link>http://mu.ranter.net/nano-game-reviews/sins-of-a-solar-empire-nano-review/comment-page-1#comment-185</link>
		<dc:creator>Kaelik</dc:creator>
		<pubDate>Tue, 28 Jul 2009 05:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/?p=933#comment-185</guid>
		<description>Sword of the Stars is amazing as game because of it&#039;s varied but relatively balanced star travel mechanics. The combat wasn&#039;t amazing, merely better than average, but you had four races:

Dolphins: Ships moved by teleporting forward bits at a time. Constantly Acceleration until the mid point of the trip, followed by deceleration. Useful because you could not be intercepted by other races in deep space, too fast, but still forced to fight closer in system. Also, if they picked up speed in the combat, sometimes they could teleport to the other side of missiles.

Humans: Fastest travel, sort of, but exclusively through warp paths. So no being intercepted or intercepting in deep space, and had to follow the warp lines in attack and expansion.

Furries: Had a &quot;standard&quot; hyperspace, uniform speed through journey, slower than humans and Dolphins.

Insects: My favorite. No FTL travel except instant ports through gates. You had to spend a gateship at STL speeds with a fleet big enough to keep it safe (if you were attacking another planet) then you could port whatever you wanted via gate network instantly in turn mode, or slowly during a battle. Only ever needed 1 fleet for defense, but attack fleets were antique and existed only to protect the gate ship while it brought a more recent fleet in.</description>
		<content:encoded><![CDATA[<p>Sword of the Stars is amazing as game because of it&#8217;s varied but relatively balanced star travel mechanics. The combat wasn&#8217;t amazing, merely better than average, but you had four races:</p>
<p>Dolphins: Ships moved by teleporting forward bits at a time. Constantly Acceleration until the mid point of the trip, followed by deceleration. Useful because you could not be intercepted by other races in deep space, too fast, but still forced to fight closer in system. Also, if they picked up speed in the combat, sometimes they could teleport to the other side of missiles.</p>
<p>Humans: Fastest travel, sort of, but exclusively through warp paths. So no being intercepted or intercepting in deep space, and had to follow the warp lines in attack and expansion.</p>
<p>Furries: Had a &#8220;standard&#8221; hyperspace, uniform speed through journey, slower than humans and Dolphins.</p>
<p>Insects: My favorite. No FTL travel except instant ports through gates. You had to spend a gateship at STL speeds with a fleet big enough to keep it safe (if you were attacking another planet) then you could port whatever you wanted via gate network instantly in turn mode, or slowly during a battle. Only ever needed 1 fleet for defense, but attack fleets were antique and existed only to protect the gate ship while it brought a more recent fleet in.</p>
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		<title>By: Mu</title>
		<link>http://mu.ranter.net/nano-game-reviews/sins-of-a-solar-empire-nano-review/comment-page-1#comment-111</link>
		<dc:creator>Mu</dc:creator>
		<pubDate>Mon, 06 Jul 2009 17:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/?p=933#comment-111</guid>
		<description>I would review Sword of the Stars, but I haven&#039;t played it and am unfortunately not a game review magazine, and therefore am unable to review games without actually playing them.</description>
		<content:encoded><![CDATA[<p>I would review Sword of the Stars, but I haven&#8217;t played it and am unfortunately not a game review magazine, and therefore am unable to review games without actually playing them.</p>
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		<title>By: Lum the Imposter</title>
		<link>http://mu.ranter.net/nano-game-reviews/sins-of-a-solar-empire-nano-review/comment-page-1#comment-110</link>
		<dc:creator>Lum the Imposter</dc:creator>
		<pubDate>Sun, 28 Jun 2009 07:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/?p=933#comment-110</guid>
		<description>Sins of a Solar Empire was made by Ironclad Games (one half of the old Barking Dog Studios that created Homeworld: Cataclysm, the other half made Sword of the Stars, a game that deserves one of your minireviews), dummy.  Stardock just published.</description>
		<content:encoded><![CDATA[<p>Sins of a Solar Empire was made by Ironclad Games (one half of the old Barking Dog Studios that created Homeworld: Cataclysm, the other half made Sword of the Stars, a game that deserves one of your minireviews), dummy.  Stardock just published.</p>
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