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	<title>Comments on: Spears Rule</title>
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	<description>I miss my frames.</description>
	<lastBuildDate>Wed, 28 Jul 2010 07:15:22 -0700</lastBuildDate>
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		<title>By: Brett</title>
		<link>http://mu.ranter.net/design-theory/weapons/spears-rule/comment-page-1#comment-485</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Thu, 10 Jun 2010 01:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/weapons/spears-rule#comment-485</guid>
		<description>Part of the problem with spears getting a bad image is that spears are, as you mentioned, extremely good - in ranks. But how often does your typical fantasy adventurer spend in large groups? At best, he might be in a small group doing a quest, which would give the opportunity for &quot;pike squares&quot; and the like with fellow spear-men. Most of the time, though, it&#039;s rather difficult for him to lug around an 18-foot spear. 

&lt;blockquote&gt;A system like this would also allow for considerations like proper greatswords, pikes, and the absurdity of charging into a battle with a ceremonial punch dagger, but would represent an additional drain on resources and bandwidth, important considerations given current wide area networking technology. &lt;/blockquote&gt;

Some of the games I&#039;ve played try to work this in by manipulating accuracy statistics. In other words, if that knife-wielding thief goes up against a spear-wielder, he has only a minor chance of getting a hit, because he has to successfully dodge the spear-point to get close enough.</description>
		<content:encoded><![CDATA[<p>Part of the problem with spears getting a bad image is that spears are, as you mentioned, extremely good &#8211; in ranks. But how often does your typical fantasy adventurer spend in large groups? At best, he might be in a small group doing a quest, which would give the opportunity for &#8220;pike squares&#8221; and the like with fellow spear-men. Most of the time, though, it&#8217;s rather difficult for him to lug around an 18-foot spear. </p>
<blockquote><p>A system like this would also allow for considerations like proper greatswords, pikes, and the absurdity of charging into a battle with a ceremonial punch dagger, but would represent an additional drain on resources and bandwidth, important considerations given current wide area networking technology. </p></blockquote>
<p>Some of the games I&#8217;ve played try to work this in by manipulating accuracy statistics. In other words, if that knife-wielding thief goes up against a spear-wielder, he has only a minor chance of getting a hit, because he has to successfully dodge the spear-point to get close enough.</p>
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