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	<title>Comments on: Balancing Existing Armor and Weapon Types</title>
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		<title>By: John Jessop</title>
		<link>http://mu.ranter.net/design-theory/weapons/balancing-existing-armor-and-weapon-types/comment-page-1#comment-2413</link>
		<dc:creator>John Jessop</dc:creator>
		<pubDate>Sat, 26 Feb 2011 19:16:33 +0000</pubDate>
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		<description>Very interesting article, although there were actually weight training &quot;programs&quot; in the middle ages and Renaissance. Texts on sword fighting would recommend that students lift heavy stones, run up and down stairs (sometimes in full harness), and swing weighted clubs or bludgeons at targets until they couldn&#039;t move. While certainly not a formalized LA fitness style workout routine, noblemen were expected to stay in good physical condition should they be called to war and many engaged in a fitness regime in order to do so. This probably wouldn&#039;t be practical in a MMORPG, unless you had &quot;obstacle courses&quot; that would be entertaining for players to traverse or simply kept any &quot;working out&quot; off-screen to minimize the feel of &quot;grinding&quot; for strength and endurance boosts.</description>
		<content:encoded><![CDATA[<p>Very interesting article, although there were actually weight training &#8220;programs&#8221; in the middle ages and Renaissance. Texts on sword fighting would recommend that students lift heavy stones, run up and down stairs (sometimes in full harness), and swing weighted clubs or bludgeons at targets until they couldn&#8217;t move. While certainly not a formalized LA fitness style workout routine, noblemen were expected to stay in good physical condition should they be called to war and many engaged in a fitness regime in order to do so. This probably wouldn&#8217;t be practical in a MMORPG, unless you had &#8220;obstacle courses&#8221; that would be entertaining for players to traverse or simply kept any &#8220;working out&#8221; off-screen to minimize the feel of &#8220;grinding&#8221; for strength and endurance boosts.</p>
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