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	<title>Comments on: Death Systems for Persistent Worlds</title>
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		<title>By: Guess</title>
		<link>http://mu.ranter.net/design-theory/general-topics/death-systems-for-persistent-worlds/comment-page-1#comment-1982</link>
		<dc:creator>Guess</dc:creator>
		<pubDate>Thu, 06 Jan 2011 20:15:29 +0000</pubDate>
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		<description>Death is the hardest part about MMORPGs in my opinion. Permadeath is perfect, but very unforgiving and would be hopeless in PvP worlds where high level players kill newbies for fun.
I don&#039;t like having an unlimited number of resurrections, but limiting them also feels awkward. If you make items like &quot;amulets of resurrection&quot; either everyone will end up with one or only very powerful players, while it&#039;s really newbies that need it. Having free resurrections until a certain level would be nice, but would also be awkward... and having free resurrections until you start doing criminal activity like player-killing wouldn&#039;t work either because powerful players would get other people to do the job for them or find ways to make NPCs kill the target player instead... and players can&#039;t be trusted only to &quot;bad action&quot; tag to players that actually have done something bad... you&#039;d need a whole court system for something like that to work.</description>
		<content:encoded><![CDATA[<p>Death is the hardest part about MMORPGs in my opinion. Permadeath is perfect, but very unforgiving and would be hopeless in PvP worlds where high level players kill newbies for fun.<br />
I don&#8217;t like having an unlimited number of resurrections, but limiting them also feels awkward. If you make items like &#8220;amulets of resurrection&#8221; either everyone will end up with one or only very powerful players, while it&#8217;s really newbies that need it. Having free resurrections until a certain level would be nice, but would also be awkward&#8230; and having free resurrections until you start doing criminal activity like player-killing wouldn&#8217;t work either because powerful players would get other people to do the job for them or find ways to make NPCs kill the target player instead&#8230; and players can&#8217;t be trusted only to &#8220;bad action&#8221; tag to players that actually have done something bad&#8230; you&#8217;d need a whole court system for something like that to work.</p>
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