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	<title>Comments on: Taxes</title>
	<atom:link href="http://mu.ranter.net/design-theory/economy/taxes/feed" rel="self" type="application/rss+xml" />
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	<description>I miss my frames.</description>
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		<title>By: Xaos</title>
		<link>http://mu.ranter.net/design-theory/economy/taxes/comment-page-1#comment-349</link>
		<dc:creator>Xaos</dc:creator>
		<pubDate>Fri, 26 Mar 2010 09:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/economy/taxes#comment-349</guid>
		<description>I assume you&#039;re being sarcastic, Dr. Shad?</description>
		<content:encoded><![CDATA[<p>I assume you&#8217;re being sarcastic, Dr. Shad?</p>
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		<title>By: Dr Shad</title>
		<link>http://mu.ranter.net/design-theory/economy/taxes/comment-page-1#comment-92</link>
		<dc:creator>Dr Shad</dc:creator>
		<pubDate>Thu, 04 Jun 2009 21:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/economy/taxes#comment-92</guid>
		<description>You would, of course, want to have lower taxes for higher level characters.  This would encourage them to buy more low level gear to use to entice lower level characters to join their guilds, thus trickling down to provide an overall better gaming experience for everyone.</description>
		<content:encoded><![CDATA[<p>You would, of course, want to have lower taxes for higher level characters.  This would encourage them to buy more low level gear to use to entice lower level characters to join their guilds, thus trickling down to provide an overall better gaming experience for everyone.</p>
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