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	<title>Comments on: Reasonable Cash Economy</title>
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		<title>By: Brett</title>
		<link>http://mu.ranter.net/design-theory/economy/reasonable-cash-economy/comment-page-1#comment-2404</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Thu, 24 Feb 2011 16:24:58 +0000</pubDate>
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		<description>I like the idea of having hefty maintenance costs, particularly for higher-end weapons and armor. You could even make it somewhat realistic. For example, one of the most basic weapons for a newbie might be a bronze dagger that doesn&#039;t do much damage, but which only requires you to spend a small amount of money every so often to clean and sharpen the blade. On the other hand, weapons used repeatedly in battle against NPCs and other players, plus magical high-end weapons, would have a very short usable life-time before you have to spend a small fortune to get them re-made and re-usable. Certain NPCs might become infamous as high-risk, high-reward creatures, where you have to kill them for a certain item, but in the process virtually all of your equipment is rendered useless until you can get repairs. Then couple the whole thing with &quot;carry&quot; limits, so that your adventurer can&#039;t carry around 999 Swords of Destruction on himself. 

Taxes are a good idea, too, particularly in a corrupt town or city setting. You can pile up a large amount of gold, but that also means that you come to the attention of corrupt rulers/gangsters, who then demand huge pay-offs in exchange for not robbing your house/beating you up.</description>
		<content:encoded><![CDATA[<p>I like the idea of having hefty maintenance costs, particularly for higher-end weapons and armor. You could even make it somewhat realistic. For example, one of the most basic weapons for a newbie might be a bronze dagger that doesn&#8217;t do much damage, but which only requires you to spend a small amount of money every so often to clean and sharpen the blade. On the other hand, weapons used repeatedly in battle against NPCs and other players, plus magical high-end weapons, would have a very short usable life-time before you have to spend a small fortune to get them re-made and re-usable. Certain NPCs might become infamous as high-risk, high-reward creatures, where you have to kill them for a certain item, but in the process virtually all of your equipment is rendered useless until you can get repairs. Then couple the whole thing with &#8220;carry&#8221; limits, so that your adventurer can&#8217;t carry around 999 Swords of Destruction on himself. </p>
<p>Taxes are a good idea, too, particularly in a corrupt town or city setting. You can pile up a large amount of gold, but that also means that you come to the attention of corrupt rulers/gangsters, who then demand huge pay-offs in exchange for not robbing your house/beating you up.</p>
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		<title>By: Sell my gold</title>
		<link>http://mu.ranter.net/design-theory/economy/reasonable-cash-economy/comment-page-1#comment-233</link>
		<dc:creator>Sell my gold</dc:creator>
		<pubDate>Thu, 03 Dec 2009 20:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/economy/reasonable-cash-economy#comment-233</guid>
		<description>Personally i think it just overcomplicates a game unnesscarily, though maybe thats just me and my simple ways</description>
		<content:encoded><![CDATA[<p>Personally i think it just overcomplicates a game unnesscarily, though maybe thats just me and my simple ways</p>
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		<title>By: Dr Shad</title>
		<link>http://mu.ranter.net/design-theory/economy/reasonable-cash-economy/comment-page-1#comment-91</link>
		<dc:creator>Dr Shad</dc:creator>
		<pubDate>Thu, 04 Jun 2009 21:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/design-theory/economy/reasonable-cash-economy#comment-91</guid>
		<description>I was wondering...  what if you could securitize large packages of player equipment.  You could, for instance, package up several hundred olthoi swords and offer bonds for them.  The bonds would, of course be insured by the monarchy, so they would be AA rated.  Then player could invest in those bonds and, as long as the value of the Olthoi swords continued to increase to meet the demands of a growing player base, the value of those bonds would increase and we could all get rich.  I would not invest in them personally, I would just take a percentage of each transaction as the bonds changed hands.</description>
		<content:encoded><![CDATA[<p>I was wondering&#8230;  what if you could securitize large packages of player equipment.  You could, for instance, package up several hundred olthoi swords and offer bonds for them.  The bonds would, of course be insured by the monarchy, so they would be AA rated.  Then player could invest in those bonds and, as long as the value of the Olthoi swords continued to increase to meet the demands of a growing player base, the value of those bonds would increase and we could all get rich.  I would not invest in them personally, I would just take a percentage of each transaction as the bonds changed hands.</p>
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