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	<title>Comments on: Player to Player Economy/Vendors</title>
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	<description>I miss my frames.</description>
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		<title>By: Xaos</title>
		<link>http://mu.ranter.net/design-theory/economy/player-to-player-economyvendors/comment-page-1#comment-2959</link>
		<dc:creator>Xaos</dc:creator>
		<pubDate>Fri, 04 Nov 2011 08:29:15 +0000</pubDate>
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		<description>Ever since you made this document, a lot of games have an auction house system that allows players to trade with each other without both being present.  Although...I still like this idea, especially about vendors buying goods for the player.</description>
		<content:encoded><![CDATA[<p>Ever since you made this document, a lot of games have an auction house system that allows players to trade with each other without both being present.  Although&#8230;I still like this idea, especially about vendors buying goods for the player.</p>
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		<title>By: Ulf</title>
		<link>http://mu.ranter.net/design-theory/economy/player-to-player-economyvendors/comment-page-1#comment-2565</link>
		<dc:creator>Ulf</dc:creator>
		<pubDate>Sun, 27 Mar 2011 04:06:30 +0000</pubDate>
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		<description>The wilderness merchant could be justified as a traveling merchant.</description>
		<content:encoded><![CDATA[<p>The wilderness merchant could be justified as a traveling merchant.</p>
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