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	<title>Musashi's Cheesy Home Page v0.2 &#187; Street Fighter the Storytelling Game</title>
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	<link>http://mu.ranter.net</link>
	<description>I miss my frames.</description>
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		<title>White Wolf System Probabilities</title>
		<link>http://mu.ranter.net/street-fighter-the-storytelling-game/white-wolf-system-probabilities</link>
		<comments>http://mu.ranter.net/street-fighter-the-storytelling-game/white-wolf-system-probabilities#comments</comments>
		<pubDate>Sat, 14 Feb 2004 01:59:15 +0000</pubDate>
		<dc:creator>Mu</dc:creator>
				<category><![CDATA[Street Fighter the Storytelling Game]]></category>

		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?p=684</guid>
		<description><![CDATA[




This table shows the approximate    chances of botch/failure/success by degree on multiple d10 throws, for the benefit    of the numbercrunching munchkin, calculated for between 1 and 9 dice. Also patterned    are the rates at difficulty 7 through 10, showing the bizarre results arising    [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Sample Characters, Abusive and Otherwise</title>
		<link>http://mu.ranter.net/street-fighter-the-storytelling-game/sample-characters-abusive-and-otherwise</link>
		<comments>http://mu.ranter.net/street-fighter-the-storytelling-game/sample-characters-abusive-and-otherwise#comments</comments>
		<pubDate>Tue, 10 Apr 2001 01:18:43 +0000</pubDate>
		<dc:creator>Mu</dc:creator>
				<category><![CDATA[Street Fighter the Storytelling Game]]></category>

		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?p=671</guid>
		<description><![CDATA[



This is a collection of NPC&#8217;s for illustrative purposes. Note that most of these are NOT serious roleplaying characters, but sarcastic examples of rules exploitation to watch out for as a GM or player. Also includes 2 versions of my long-running hapless player character.





Senor Mezcalito 
Agave Worm Hybrid Cyborg Jiu-Jitsu Practicioner (Starting Character)
Attributes 
Strength&#160; OOOOOO&#160;&#160; [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Combo School</title>
		<link>http://mu.ranter.net/street-fighter-the-storytelling-game/combo-school</link>
		<comments>http://mu.ranter.net/street-fighter-the-storytelling-game/combo-school#comments</comments>
		<pubDate>Fri, 06 Apr 2001 01:26:55 +0000</pubDate>
		<dc:creator>Mu</dc:creator>
				<category><![CDATA[Street Fighter the Storytelling Game]]></category>

		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?p=677</guid>
		<description><![CDATA[



Combos in Street Fighter give a character a certain amount of uniqueness. They can also be numbercrunched to pieces to give the fighter every possible advantage. Here are some notes and observations on Combos which you may find helpful when considering your fighter&#8217;s career track.




Combo Building Concepts
Optimizing Dizzy Combos with Fast Maneuvers
The traditional use of [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Street Fighter Style Analysis, or Why Supplements Suck</title>
		<link>http://mu.ranter.net/street-fighter-the-storytelling-game/street-fighter-style-analysis-or-why-supplements-suck</link>
		<comments>http://mu.ranter.net/street-fighter-the-storytelling-game/street-fighter-style-analysis-or-why-supplements-suck#comments</comments>
		<pubDate>Thu, 05 Apr 2001 16:17:07 +0000</pubDate>
		<dc:creator>Mu</dc:creator>
				<category><![CDATA[Street Fighter the Storytelling Game]]></category>

		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?p=611</guid>
		<description><![CDATA[



The inane argument of &#34;Which style is the best?&#34; is almost as prevalent in Street Fighter as it is in real life. The big difference is, in real life some styles do have quantifiable advantages over others in certain circumstances, and there are in fact some styles that you would quickly dismiss as viable options [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Street Fighter:  White Wolf&#8217;s Black Sheep</title>
		<link>http://mu.ranter.net/street-fighter-the-storytelling-game/street-fighter-white-wolfs-black-sheep</link>
		<comments>http://mu.ranter.net/street-fighter-the-storytelling-game/street-fighter-white-wolfs-black-sheep#comments</comments>
		<pubDate>Sat, 08 Jul 2000 16:05:47 +0000</pubDate>
		<dc:creator>Mu</dc:creator>
				<category><![CDATA[Street Fighter the Storytelling Game]]></category>

		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?p=608</guid>
		<description><![CDATA[This is an article I wrote a really long time ago (circa 1997 or so) for the long defunct online publication Sphere. It raised a lot more spiteful flaming when someone reprinted it to usenet than when it was actually on Sphere, which amused me greatly. It&#8217;s reprinted here as part of the SFSTG section [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Cartwheel Kick Revised:  Steve Wieck Version</title>
		<link>http://mu.ranter.net/street-fighter-the-storytelling-game/cartwheel-kick-revised-steve-wieck-version</link>
		<comments>http://mu.ranter.net/street-fighter-the-storytelling-game/cartwheel-kick-revised-steve-wieck-version#comments</comments>
		<pubDate>Sat, 29 Aug 1998 01:34:09 +0000</pubDate>
		<dc:creator>Mu</dc:creator>
				<category><![CDATA[Street Fighter the Storytelling Game]]></category>

		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?p=679</guid>
		<description><![CDATA[



You know something is amiss when the original editor of a game system offers an alternate take on a maneuver that he was not there to edit. He offered this version of the maneuver during some email exchanges a while ago.




Cartwheel Kick (Steve Wieck version)
Power Points:  Capoeira, Ninjutsu, Wu Shu 2; Any 3
Prerequisites:  [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Player&#8217;s Guide Problem</title>
		<link>http://mu.ranter.net/street-fighter-the-storytelling-game/the-players-guide-problem</link>
		<comments>http://mu.ranter.net/street-fighter-the-storytelling-game/the-players-guide-problem#comments</comments>
		<pubDate>Thu, 27 Aug 1998 15:55:29 +0000</pubDate>
		<dc:creator>Mu</dc:creator>
				<category><![CDATA[Street Fighter the Storytelling Game]]></category>

		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?p=606</guid>
		<description><![CDATA[One day, as I was sitting around with absolutely nothing to do and discussing the Street Fighter system with Tony Faber, I realized that just about every single unbalanced thing in Street Fighter is a product of the Players&#8217; Guide. The system as it exists was fairly balanced in the basic rulebook (with one minor [...]]]></description>
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		<slash:comments>2</slash:comments>
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