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Acquire a limited-use rental license for $60 enabling you to play games that should be web-based.  And free.  And would still suck.

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For the 4x gamer of yesteryear, stuck with the game selection of today.  What MOO3 would have been if it didn’t suck so much.

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An anti-review review spurred on by the fine folks at Gamespot who apparently didn’t receive a gift basket from the developers.

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I’m sure that moving 217 pages of content into a totally new format, then moving the entire directory into the root will have no ill effects whatsoever.

Incidentally I found a few things that I never published for whatever reason.  I’m sure the reasons were good, but I ignored them.  Personal favorite:  Mu vs. Tegehel.

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I uploaded these to YouTube a while ago, and yet still didn’t update my site.  This’ll show me.

Version 1.003 with Graphical Enhancement 2.5 pack.  Vanilla campaign.

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Film Critic: Comic book movies are terrible because they deviate too much from the source material.

Studio Guy: Hey, we made okay money by bastardizing V for Vendetta, From Hell and the League of what’s-their-names. We gotta find another property to make some money on.

Studio Toadie: Well, Moore wrote this thing, The Watchmen. I like it a lot, it’s on Time’s 100 best novels list, and it won a Hugo award.

Studio Guy: What is that, like a daytime Emmy? Never mind. Let’s make it. Call Alan Moore.

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Now with more obscure inside jokes and weird references than ever before. 

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This table shows the approximate chances of botch/failure/success by degree on multiple d10 throws, for the benefit of the numbercrunching munchkin, calculated for between 1 and 9 dice. Also patterned are the rates at difficulty 7 through 10, showing the bizarre results arising from the White Wolf system when one of these difficulties is thrown in by a Storyteller to reflect a difficult task. Note the increasing odds of a botch near the beginning of the curve.

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Not updating for several months generally means I’ve been doing something amusing and having fun with it. This is mostly true… SWG is still the best MMOG in production at the moment. At least on paper. By "on paper" I basically mean that the overall design and potential (I hate that word) of the system are really good, and the level of complexity is enough to keep even nitpicky curmudgeons like myself interested for a while. My level of enjoyment (and play-time) recently has dramatically decreased, mostly because of problems stemming from bad balance decisions and absolutely terrible QA. (Note that I’m not including the customer service system here… like most players, most of my CS issued went unanswered for so long that I just stopped trying.)

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