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	<title>Comments on: About</title>
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	<link>http://mu.ranter.net</link>
	<description>I miss my frames.</description>
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	<item>
		<title>By: Mu</title>
		<link>http://mu.ranter.net/about/comment-page-1#comment-3117</link>
		<dc:creator>Mu</dc:creator>
		<pubDate>Fri, 11 Nov 2011 07:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?page_id=542#comment-3117</guid>
		<description>IPY is still running? (:O</description>
		<content:encoded><![CDATA[<p>IPY is still running? (:O</p>
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	<item>
		<title>By: Brother Feneus</title>
		<link>http://mu.ranter.net/about/comment-page-1#comment-2990</link>
		<dc:creator>Brother Feneus</dc:creator>
		<pubDate>Sun, 06 Nov 2011 02:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?page_id=542#comment-2990</guid>
		<description>Mu, reading your old stories about the clearing and all the old guildies has made me super nostalgic. So glad you&#039;ve kept everything around. Now if I could only manage to convince the remaining LOA to join me on IPY.</description>
		<content:encoded><![CDATA[<p>Mu, reading your old stories about the clearing and all the old guildies has made me super nostalgic. So glad you&#8217;ve kept everything around. Now if I could only manage to convince the remaining LOA to join me on IPY.</p>
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	<item>
		<title>By: JB</title>
		<link>http://mu.ranter.net/about/comment-page-1#comment-2657</link>
		<dc:creator>JB</dc:creator>
		<pubDate>Sun, 02 Oct 2011 20:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?page_id=542#comment-2657</guid>
		<description>Thanks for bringing up to live the server again :)

I have been waiting for it for quite a long time, thank you again...

JB</description>
		<content:encoded><![CDATA[<p>Thanks for bringing up to live the server again <img src='http://mu.ranter.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I have been waiting for it for quite a long time, thank you again&#8230;</p>
<p>JB</p>
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	<item>
		<title>By: Steve Karstensen</title>
		<link>http://mu.ranter.net/about/comment-page-1#comment-2620</link>
		<dc:creator>Steve Karstensen</dc:creator>
		<pubDate>Fri, 23 Sep 2011 18:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?page_id=542#comment-2620</guid>
		<description>While WoD: Combat&#039;s rules were based on the combat system developed for Street Fighter, I felt that they were different enough that you couldn&#039;t drop them into an SF game without a bit of work.  

PS - hi Mu!</description>
		<content:encoded><![CDATA[<p>While WoD: Combat&#8217;s rules were based on the combat system developed for Street Fighter, I felt that they were different enough that you couldn&#8217;t drop them into an SF game without a bit of work.  </p>
<p>PS &#8211; hi Mu!</p>
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	<item>
		<title>By: Mu</title>
		<link>http://mu.ranter.net/about/comment-page-1#comment-2615</link>
		<dc:creator>Mu</dc:creator>
		<pubDate>Thu, 22 Sep 2011 07:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?page_id=542#comment-2615</guid>
		<description>I&#039;m not familiar with WoD Combat. I&#039;ve never been a big fan of most of the White Wolf series. I have heard that people have integrated Combat into their existing SFSTG campaigns, but mostly people homebrew weapons rules.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not familiar with WoD Combat. I&#8217;ve never been a big fan of most of the White Wolf series. I have heard that people have integrated Combat into their existing SFSTG campaigns, but mostly people homebrew weapons rules.</p>
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		<title>By: Pat</title>
		<link>http://mu.ranter.net/about/comment-page-1#comment-2015</link>
		<dc:creator>Pat</dc:creator>
		<pubDate>Thu, 13 Jan 2011 16:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?page_id=542#comment-2015</guid>
		<description>I was wondering: I see that the weapons rules for Street Fighter are in Contenders. If I already have WoD: Combat, do I need Contenders?

Thank you</description>
		<content:encoded><![CDATA[<p>I was wondering: I see that the weapons rules for Street Fighter are in Contenders. If I already have WoD: Combat, do I need Contenders?</p>
<p>Thank you</p>
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	<item>
		<title>By: Mu</title>
		<link>http://mu.ranter.net/about/comment-page-1#comment-1161</link>
		<dc:creator>Mu</dc:creator>
		<pubDate>Wed, 10 Nov 2010 10:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?page_id=542#comment-1161</guid>
		<description>I played WoW for a few months, got to 60 (level cap at the time) and realized that item raid grinding was all that was really left at that point and quit.  From a design standpoint WoW didn&#039;t do anything particularly innovative except that it distilled the lowest common denominator of all game elements and packaged it in an attractive, working (mostly, very important and not all that common) game with mass appeal, so from a business perspective it&#039;s an overwhelming success.  I don&#039;t enjoy it though.  Player culture was pretty much the same as in EQ and its clones (WoW is really one at heart), except that since there are so many more players you&#039;re far more likely to run into asshats.  I&#039;m playing LOTRO now and actually sorta enjoying it, except for the housing system and the simplistic crafting which for some reason a lot of people consider a grind, since they&#039;re probably comparing it to WoW crafting which is by comparison a Duplo kit where all the pieces fit together in only one way.</description>
		<content:encoded><![CDATA[<p>I played WoW for a few months, got to 60 (level cap at the time) and realized that item raid grinding was all that was really left at that point and quit.  From a design standpoint WoW didn&#8217;t do anything particularly innovative except that it distilled the lowest common denominator of all game elements and packaged it in an attractive, working (mostly, very important and not all that common) game with mass appeal, so from a business perspective it&#8217;s an overwhelming success.  I don&#8217;t enjoy it though.  Player culture was pretty much the same as in EQ and its clones (WoW is really one at heart), except that since there are so many more players you&#8217;re far more likely to run into asshats.  I&#8217;m playing LOTRO now and actually sorta enjoying it, except for the housing system and the simplistic crafting which for some reason a lot of people consider a grind, since they&#8217;re probably comparing it to WoW crafting which is by comparison a Duplo kit where all the pieces fit together in only one way.</p>
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	<item>
		<title>By: Jonathan Hamilton</title>
		<link>http://mu.ranter.net/about/comment-page-1#comment-1144</link>
		<dc:creator>Jonathan Hamilton</dc:creator>
		<pubDate>Tue, 09 Nov 2010 21:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://mu.ranter.net/wordpress/?page_id=542#comment-1144</guid>
		<description>Mu! I loved UO. I played WoW for 10 minutes and decided it wasn&#039;t for me. I&#039;d love to hear what you think of WoW from the perspective of game design and player culture.</description>
		<content:encoded><![CDATA[<p>Mu! I loved UO. I played WoW for 10 minutes and decided it wasn&#8217;t for me. I&#8217;d love to hear what you think of WoW from the perspective of game design and player culture.</p>
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